![]() ![]() ![]() In any case, it’s not as if they’re hugely necessary in the vast majority of the levels - since, again, the only thing you have to do in this game is aim and shoot. The game randomly throws power-ups on the screen, but it’s up to you to figure out how to pick them up and what they do - though, in the interest of fairness, I’ll note that it doesn’t take enormous amounts of brainpower to figure out you pick them up by touching them. There are a few “twists”, I guess, if you want to call them that. ![]() And then you get to do that same thing over, and over, and over, and over, and ovzzzz…whoops, sorry again. This is a game where everything you need to know, you can figure out in the first few seconds. Occasionally the invading germs move a little faster, but never so quickly that you seriously need to worry about doing a level over again. And even in that final stage, all you have to do is colour coordinate your shots - it’s not as if you need to plan or strategize anything. The enemies change a little bit, but apart from the final stages, they’re all killed in the same way. All you do is aim at and shoot germs for the whole game. That, apparently, is code for “tower defense with one tower that never moves”. Still need to know more? Well fine, how about this: Die!Die!Die! bills itself as the Vita’s “first medical defence game”. That should tell you all you need to know about Die!Die!Die! And not just once, either it happened to me twice, and one of those times was right in the middle of the afternoon. I mean, I didn’t right at that moment (obviously), but I really did fall asleep playing the game. Die!Die!Die! was made just for the PS Vita, and itzzzzz…sorry, I nodded off for a second there. It has some serious competition from the PS3 version of Planet 51 (sample mission: you mow the lawn), but at least that had the excuse of being a cash-in for a kids movie. Without any exaggeration, I can confidently state that Die!Die!Die! might just be the most boring game I’ve ever played. ![]()
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